Myth:TFL is a "real-time tactical" game released for Mac and PC in 1997 by Bungie Studios. In defiance of established RTS conventions, it has no base-building, resource-gathering, or tech tree. What it does have is a collection of unusual or groundbreaking features such as 3D terrain, ballistic and collision physics, squad formations, a free-rotating player POV, and hardware-accelerated graphics that (thanks to maintenance from the fanbase) are still easy on the eyes.
It also has the engaging storytelling and gameplay that go into making a classic. Jason Regier, a programmer from the Myth team, described their design document as consisting of two lists -- "Stuff that Rocks" and "Stuff that Sucks" -- but despite (or because of?) this origin story, the end product is not just an incoherent bag of toys. Instead it's one of the most complete and rewarding singleplayer/multiplayer games of its time.
It's on my personal shortlist for Best Ever. And although I played the heck out of it back in the day, I think it's time for a refresher course. I spent most of my Myth:TFL time in competitive multiplayer, or co-opping specific maps, so (like just about every game I've finished) I've only ever played the campaign from end-to-end once. It's about time for me to do it again yeah?
Original Archived Let's Play available at the Let's Play Archive
April 21, 2014
Myth: The Fallen Lords
Myth: The Fallen Lords is the most wonderful video game I've played.
Thank you Johnny Law for putting together this delightful play through.
It re-winded me to a time when I micro-managed my way through all the levels on Legendary with no casualties.
This took hundreds of hours and many late nights.
Playing without pausing is much more difficult. I don't believe I could manage as well as Johnny did here - kudos.
Haven't played Myth TFL for about 15 years.
Time to dig it out and immerse myself in blood as I struggle once again to overcome the forces of the dark.
Thanks again, Johnny.